Apr 03, 2007, 12:17 PM // 12:17
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#61
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: wpg
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Quote:
Originally Posted by Sujoy
its possible, especially if he's from the South of the US.
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Speaking of Racist remarks, why is it that you people (and I mean that no mater what color, religion, sex or sexual orientation you are) think all Southerners are racist? We are not all racist. You are using the same rationalization that true racist use, if one person is like that then they all are. That is racism. So stop generalizing.
As far as the game goes I think everything fits together pretty well. Not terrific but with a little imagination well.
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Apr 03, 2007, 12:25 PM // 12:25
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#62
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I like all three campaigns.
I think when it comes to the plot, they improved there attempt each time, espically with Nightfall. Things like lip syncing, npc's random quotes, etc started with Nightfall and were back ported to the previous games.
It was the 1st so it set the comparison.
Faction was a far more tight / focused plot, and I did enjoy it.
Nightfall been the best so far, more derverse then Factions, better written then all three imho.
Last edited by EternalTempest; Apr 03, 2007 at 12:29 PM // 12:29..
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Apr 03, 2007, 01:05 PM // 13:05
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#63
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Academy Page
Join Date: Mar 2007
Location: Germany / Playing on European Region.
Guild: Society of Life and Death [sold]
Profession: Me/Mo
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Yep. It has been a nice move by ANet to add Lip-Sync and stuff to Prophecies and Factions as well.
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Apr 03, 2007, 03:46 PM // 15:46
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#64
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Immersion and lore discovery is the player's responsibility. There is plenty of Lore in both Factions and Nightfall but you have to find it. I thought that was th e point of the lore though. Maybe I too have lost sight of the big picture but I thought that discovery was part of the game. I am especially suprised to hear someone say Nightfall lacks the depth of Lore that the other's do. Nightfall answers so many questions. It ties the events of Prophecies together. It tells the story of the six gods. It reveals the why of the Searing and the Charr. It tells about Orr. It's all in ther ebut you have to find it. It isn't presented as readily as it was in Prophecies.
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Apr 03, 2007, 04:02 PM // 16:02
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#65
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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Quote:
Originally Posted by Superdarth
It is?WoW has an immense amount of lore actually, much more then Guild Wars, the game dousnt take you through a story sure but anyone saying WoW has no lore has not even tried searching for it.
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I take that back, I should have said plot. Since WoW isn't driven by a main story (no beginning, middle, end) It holds a much more unnecessary place than GW. WoW is driven by activities.
GW makes you a part of the story as a rule. WoW makes you a part of the story as an option. When I played WoW, the story had to be found. In GW, it was the setting.
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Apr 03, 2007, 05:39 PM // 17:39
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#66
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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Am I the only one who thinks the 'role playing' server option would be a good addition to GW?
especially if they move away from a more linear storyline.
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Apr 03, 2007, 06:00 PM // 18:00
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#67
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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If GW2 could use the quest system from Elder Scrolls: Oblivion, it would be better and fun for everyone.
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Apr 03, 2007, 08:53 PM // 20:53
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#68
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Ascalonian Squire
Join Date: Jun 2005
Guild: PWNT 2.0
Profession: N/
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Actually, I think that if GW2 managed to take the best of both GW1 and Oblivion, it would be as close to the ideal game as possible.
Good luck trying to get more than 3 people to agree what those "best of" things are though. . .
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Apr 03, 2007, 09:27 PM // 21:27
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#69
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Academy Page
Join Date: Mar 2007
Guild: The Other Hand
Profession: W/R
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i think most of us are probobly more interested in the game we first picked up. for me its factions, i enjoy it most cuz it was the first one i played. i think i also enjoy it more because the story line is a bit more thought out. (lol there i go now, like i said, we are a bit more attached to our first game). im sure not all of us are like that of course, we see it as just another game with a good story line or a bad one. its all in the eyes of the beholder.
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Apr 03, 2007, 11:26 PM // 23:26
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#70
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Lion's Arch Merchant
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Quote:
Yep. It has been a nice move by ANet to add Lip-Sync and stuff to Prophecies and Factions as well.
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If that can be called lip-sync in any way, then games like hl² have what, "real-lip"?
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Apr 03, 2007, 11:51 PM // 23:51
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#71
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Academy Page
Join Date: Mar 2007
Location: Germany / Playing on European Region.
Guild: Society of Life and Death [sold]
Profession: Me/Mo
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Quote:
Originally Posted by Dj Tano
If that can be called lip-sync in any way, then games like hl² have what, "real-lip"?
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I think it's not bad for a feature in a product they are not likely to make much more profit with. And it is lip-movement on only that person that is speaking. If it was actual sync (hell, it even may be, I don't look that closely anyhow) they would have had to redo it for every language - as lip-syncing wasn't a concern when they did the foreign language voiceover.
And maybe, using technology that has still to run on a DX8, non-dual-core computer restricts such things a tiny little bit.
But, you know what? In German, there is a phrase "Einem geschenkten Gaul schaut man nicht ins Maul." - it's a rhyme, Gaul - Maul. By the way, both are words that used to be "normal" but are nowadays seen as somewhat derogative.
Freely translated it means: "If someone gives you a horse as present, you don't examine its mouth." - I tried to keep the actual meaning here, and the order.
So? Free update to the technically outdated episodes! Nice! The characters move their lips - somewhat - to what they are saying. I like it.
So, call it lip-movement if you like, if lip-sync implies too much for you. But it's a nice move, one way or the other.
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